Dragon Lord of Ardun (The Chronicles of Ardun Book 1)

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The Bear and the Nightingale

Pass it on! Stay in Touch Sign up. Really, in the end, though, she's category-agnostic. Give her a fresh, idiosyncratic voice, rich world building, fully realized characters, and a page-turning plot, and she's hooked. She has a weakness for works that turn her favorite classics or myths inside out hint, 19th-century Brit Lit, Shakespeare, Dante, fairy tales , give them an unexpected new context, and make us see them with fresh eyes. She loves picture books with wit, whimsy, and heart. She's drawn to works that tell a great story using words and images in unexpected ways, whether for younger or older readers.

She's fascinated with hidden worlds and secret knowledge. Laura's work as an agent is enhanced by her familiarity with what it's like on the author-side of the table. She won't be too surprised if even her chihuahua, Lola, submits a novel one of these days. Laura is a speaker at conferences nationwide, including SCBWI's national, regional, and international conferences. She has a Ph. She adores children's literature no matter the category or genre, but is especially drawn to charming picture books and middle grade stories that both pull at the heartstrings and tickle the funny bone.

Victoria likes to get lost in richly imagined worlds she's never seen before and is drawn to complex, diverse characters who experience and learn universal truths in a meaningful, life-changing way.

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While she enjoys all genres, fantasy is her first love. She also likes friendship stories, horse stories, Arthurian retellings, and science fiction that read like fantasy.

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She is passionate about picture books, both fiction and nonfiction, that express a complex idea in a simple way. If she's not reading, you can find her hiking in Marin County, where she lives with her husband, three children, and gigantic dog. Her tastes are eclectic, ranging from the classics to quirky. She's drawn to the fantastic, the curious, and the unexpected.

She appreciates smart and original plots with well-crafted twists. And no matter how zany or diabolical, she believes every character should be undeniably human at heart. Irish tales have always been a weakness for Genevieve, with Scottish and Norse tales following close behind. But that's only the beginning.

Hand her a story featuring a tenacious kid detective, a haunted house, a sword-wielding heroine, or an evil genius, and she'll be reading for the rest of the day. Traveling, Thai food, and Sherlock are a few of Genevieve's favorite things. We'd just suggested that if he did an anthology of other-people-write-Amber-stories that we'd be up for it understatement and he puffed on his pipe, and said — extremely firmly — that he didn't want anyone else to write Amber stories but him. I don't believe he ever changed his mind on that. When Roger knew he was dying, though, he did nothing to rewrite his will, which means that his literary executor is a family member from whom he was somewhat estranged — not someone who would have kept Roger's wishes paramount.

Which is a pity. Would I love to write an Amber story? God, yes. Would Steve Brust? Will we? Nope because Roger told us he explicitly didn't want it to happen. The series received a critical response from some Zelazny fans, [ who?

The focus on Oberon also disappointed those who, after reading Zelazny's Merlin cycle and Amber short stories, believed that Zelazny had instead been planning another series of books to wrap up matters that he had left hanging. Zelazny's short stories, while tying up some of the loose ends, at the same time had opened doors to potential new stories going forward in the Amber universe, rather than a prequel. Sunset Productions did audio versions of Roger Zelazny reading the novels except where noted , and produced them with sound effects.

Sunset was bought out by Americana Publishing in In , Audible released brand new recordings of The Chronicles of Amber , with Alessandro Juliani reading the first five books the Corwin cycle and Wil Wheaton reading the last five books the Merlin cycle. They were published in , each in three parts. In , Telarium published the interactive fiction computer game Nine Princes in Amber , based on the first two books of the series.

Two authorized adventure books based on Amber, similar in concept to Neil Randall's Choose Your Own Adventure series, were published in AmberMUSH is the most notable example of a large number of hobbyist-run text-based online role-playing games based on Amber and often Amber Diceless Roleplaying as well.

Zangband is a single-player roguelike computer game with a setting, magic system, and race options that are loosely derived from Zelazny's Amber multiverse, with the Serpent of Chaos as its final adversary.

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The series is based on the concept of parallel worlds , domination over them being fought between the kingdoms at the extreme ends of Shadow—Amber, the one true world of Order, and the Courts of Chaos. Amberites of royal blood—those descended from Oberon and ultimately his parents: Dworkin, formerly of the Courts of Chaos, and the Unicorn of Order herself —are able to "walk in Shadow", mentally willing changes to occur around them.

These changes are, in effect, representative of the Shadow-walker passing through different realities. There are apparently infinite realities, and the characters in the novels are not sure if these different universes are created as one walks through Shadow, or if they already exist and a Shadow-walker is able to slip from one to another.

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In the Merlin cycle there are references to the Wheeler—Everett interpretation of quantum-mechanics and the Ghostwheel created by Merlin is said to "shuffle" through Shadows, suggesting that the multiverse exists independently, although this is never explicitly stated. Within this multiverse, Zelazny deals with some interesting philosophical concepts about the nature of existence, compares and contrasts the ideas of Order and Chaos, and plays with the laws of physics—they can differ from Shadow to Shadow; for instance, gunpowder does not ignite in Amber, which is why the characters all carry swords.

Other Shadows have green skies and blue suns, cities of glass, and worlds out of our own fiction can come to life. The Castle and City of Amber rest upon a shoulder of Kolvir, a mountain which dominates the land and sea around it.

The White Dragon

The city lies below the castle and extends down the mountain's slopes to a seaport. Part of the eastern face of Kolvir is a cliff, thousands of feet high, which can be climbed using stone steps. These form a switchback stair, a path that is broad enough for two men abreast at the bottom, but soon narrows, wide enough for only for a single person. There are no railings. Below the stairs are a tiger-striped beach and the sea, and the cliff face is riddled with sea caves. Out to sea and to the southeast of Amber lies first the City of Rebma, and then the Isle of Cabra, noted for its lighthouse.

To the north of Amber lie various estates, farms, and small villages and communities, as well as a small port Balyesport. The great forest of Arden lies to the north, west and south of Kolvir. Also to the south is The Vale of Garnath. This is a lush forest, but "not so thickly or massively wooded as the Arden," and is where the River Oisen travels to the sea. It is also through Garnath that the forces of Chaos eventually come to attack Amber, using their Black Road.

Another important southern location, within the Forest of Arden, is the Grove of the Unicorn.

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Since Amber "casts Shadow but is not of it," walking in Shadow was not possible in the immediate environs of the City or Kolvir. It was necessary to gain some distance from these locations in order to walk in Shadow, traveling to or from other worlds. This usually meant traveling by sea, or through the Forest of Arden. This is why the sea patrols and Julian's force in Arden were effective. Amber has two reflections or counterparts. The city of Rebma Amber spelled backwards lies under the sea off the coast. Markers on the beach point the way to an underwater stairway named Faiella-Bionin which descends to the city.

The stairway and city are magical, allowing normal breathing, talking, etc. Leaving the areas of magic returns one to normal water, with the potential of drowning or being crushed by water pressure. Rebma is ruled by Queen Moire. Most inhabitants are a sea people, not shadows of Amberites, and are slightly different in form from humans. They can be resentful of Amber, particularly when strife in Amber causes ripples of trouble in their own home.

In times of peace Amberites may visit freely. It was during one such time that Random seduced and abandoned Moire's daughter Morganthe, leading her to commit suicide after she bore his son, Martin.

Dragon Lord of Ardun (The Chronicles of Ardun Book 1) Dragon Lord of Ardun (The Chronicles of Ardun Book 1)
Dragon Lord of Ardun (The Chronicles of Ardun Book 1) Dragon Lord of Ardun (The Chronicles of Ardun Book 1)
Dragon Lord of Ardun (The Chronicles of Ardun Book 1) Dragon Lord of Ardun (The Chronicles of Ardun Book 1)
Dragon Lord of Ardun (The Chronicles of Ardun Book 1) Dragon Lord of Ardun (The Chronicles of Ardun Book 1)
Dragon Lord of Ardun (The Chronicles of Ardun Book 1) Dragon Lord of Ardun (The Chronicles of Ardun Book 1)
Dragon Lord of Ardun (The Chronicles of Ardun Book 1) Dragon Lord of Ardun (The Chronicles of Ardun Book 1)
Dragon Lord of Ardun (The Chronicles of Ardun Book 1) Dragon Lord of Ardun (The Chronicles of Ardun Book 1)
Dragon Lord of Ardun (The Chronicles of Ardun Book 1) Dragon Lord of Ardun (The Chronicles of Ardun Book 1)

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